- Cocoa Programming For Mac Os X 5th Edition
- Cocoa Programming For Mac Os X 5th Edition Pdf Download
- Cocoa Programming For Mac Os X Pdf
- Cocoa Programming For Mac Os X 5th
- Cocoa For Mac Os X
- Cocoa Programming For Mac Os X
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A table view displays data for a set of related records, with rows representing individual records and columns representing the attributes of those records. For example, in a table of employee records, each row represents one employee, and the columns might represent employee attributes such as the last name, first name, and office location.
A table view can have a single column or multiple columns, and it allows vertical and horizontal scrolling, content selection, and column dragging. Each row in a table view has at least one corresponding cell that represents a field in a data collection.
Note: The generic term cell is used to describe the content within a row and column in a table view. When it’s necessary to refer to the
NSCell
class and its subclasses, the class name is specified.At a Glance
Understanding the structure of a table view, and knowing how to build one, lets you create Mac apps that present tabular data in an attractive, functional way.
Tables Use a Collection of Classes to Manage Content
The various components of a table view—including column, row, header, and cell—are each supported by a distinct
NSView
subclass. These classes work together with the NSTableView
class itself to display content and to enable behaviors such as animation, column rearrangement, sorting, and selection. And, because most tables use NSView
objects to represent individual cells, it’s easy to design custom cell views in Interface Builder and to support animation and column management. Interface Builder Makes It Easy to Create Tables
Using Interface Builder, you add a table view to a window or superview, add and arrange columns, and specify column headers. Then, you typically create cell view prototypes that your app uses to provide the content layout for each table cell. (If you’re working with an
NSCell
-based table, you create subclasses of NSCell
for each table cell.) Many aspects of tables can be set directly in Interface Builder, which means that you can avoid writing additional code.Relevant Chapter:Constructing a Table View Using Interface Builder, Working with NSCell-Based Table Views
Tables Can Get Data in Two Ways
You must provide data to the table view. You can do this in one of two ways:
- Programmatically, by implementing a data source class
- Using Cocoa bindings
To provide data programmatically, you create a class that conforms to the
NSTableViewDataSource
protocol and implement the method that provides the row and column data as requested.Use Cocoa bindings to create a relationship between a controller class instance, which manages the interaction between data objects, and the table view. When you use the bindings approach, you don’t create a data source class for providing the data or supporting editing.
The techniques you use to create and populate a table differ depending on whether the table is
NSView
based or NSCell
based.Relevant Chapters:Populating a Table View Programmatically, Populating a Table View Using Cocoa Bindings, Working with NSCell-Based Table Views
A Table’s Appearance and Behaviors Are Customizable
You can customize various aspects of a table’s appearance, including background color, row color, and grid line color. You can also specify how a table should behave when users make selections or sort table data. (The techniques you use to modify a table’s appearance and behavior are the same for both
NSView
-based and NSCell
-based tables.)Relevant Chapters:Modifying a Table’s Visual Attributes, Enabling Row Selection and User Actions, Sorting Table View Rows
NSCell-Based Tables Are Still Supported
In OS X v10.6 and earlier, each table view cell was required to be a subclass of
NSCell
. This approach caused limitations when designing complex custom cells, often requiring you to write your own NSCell
subclasses. Providing animation, such as progress views, was also extremely difficult. In this document these types of table views are referred to as NSCell
-based table views. NSCell
-based tables continue to be supported in OS X v10.7 and later, but they’re typically used only to support legacy code. In general, you should use NSView
-based tables.Although you use the same Interface Builder techniques to create both
NSView
-based and NSCell
-based table views (and to add columns to a table), the code required to provide individual cells, populate the table view, and support programmatic editing differs depending on the table type. In addition, you use different Cocoa bindings techniques depending on whether you’re working with an NSView
-based or NSCell
-based table.Relevant Chapter:Working with NSCell-Based Table Views
Prerequisites
To develop successfully with the
NSTableView
class, you need a strong grasp of the Model-View-Controller design pattern. To learn more about this fundamental pattern, see Model-View-Controller in Cocoa (OS X).NSTableView
instances can be used with Cocoa bindings, both in NSView
-based and NSCell
-based tables. However, it’s strongly suggested that you thoroughly understand the programmatic interface of the table view before beginning to use the more advanced Cocoa bindings. For a brief overview of bindings, see Cocoa bindings; to learn more, read Cocoa Bindings Programming Topics.To learn about the recommended appearance and behavior of table views in the user interface, see OS X Human Interface Guidelines.
See Also
The following sample code projects are instructive when designing your own table view implementations:
- With and Without Bindings
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- By Aaron Hillegass
- Published Apr 29, 2008 by Addison-Wesley Professional.
Book
- Sorry, this book is no longer in print.
Description
- Copyright 2008
- Edition: 3rd
- Book
- ISBN-10: 0-321-56272-0
- ISBN-13: 978-0-321-56272-2
The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.
“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”
—Scott Stevenson, www.theocacao.com
“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”
![Cocoa For Mac Os X Cocoa For Mac Os X](/uploads/1/2/5/8/125870836/924505538.jpg)
—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu
“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”
—Kevin H. Spencer, Apple Certified Technical Coordinator
If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.
Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.
Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.
Sample Content
Table of Contents
Preface xvii
Acknowledgments xix
Chapter 1: Cocoa: What Is It? 1
A Little History 1
Tools 3
Language 4
Objects, Classes, Methods, and Messages 4
Frameworks 6
How to Read This Book 6
Typographical Conventions 7
Common Mistakes 7
How to Learn 8
Chapter 2: Let’s Get Started 9
In Xcode 9
In Interface Builder 13
Back in Xcode 23
Documentation 29
What Have You Done? 30
Chapter 3: Objective-C 33
Creating and Using Instances 33
Using Existing Classes 35
Creating Your Own Classes 46
The Debugger 58
What Have You Done? 62
For the More Curious: How Does Messaging Work? 62
Challenge 64
Chapter 4: Memory Management 65
Turning the Garbage Collector On and Off 66
Living with the Garbage Collector 68
Living with Retain Counts 68
What Have You Done? 77
Chapter 5: Target/Action 79
Some Commonly Used Subclasses of NSControl 81
Start the SpeakLine Example 85
Lay Out the Nib File 86
Implementing the AppController Class 88
For the More Curious: Setting the Target Programmatically 90
Challenge 90
Debugging Hints 92
Chapter 6: Helper Objects 95
Delegates 96
The NSTableView and Its dataSource 99
Lay Out the User Interface 102
Make Connections 103
Edit AppController.m 105
For the More Curious: How Delegates Work 108
Challenge: Make a Delegate 109
Challenge: Make a Data Source 110
Chapter 7: Key-Value Coding; Key-Value Observing 111
Key-Value Coding 111
Bindings 113
Key-Value Observing 115
Making Keys Observable 116
Properties and Their Attributes 118
For the More Curious: Key Paths 120
For the More Curious: Key-Value Observing 121
Chapter 8: NSArrayController 123
Starting the RaiseMan Application 124
Key-Value Coding and nil 132
Add Sorting 133
For the More Curious: Sorting without NSArrayController 134
Challenge 1 135
Challenge 2 135
Chapter 9: NSUndoManager 139
NSInvocation 139
How the NSUndoManager Works 140
Adding Undo to RaiseMan 142
Key-Value Observing 145
Undo for Edits 146
Begin Editing on Insert 149
For the More Curious: Windows and the Undo Manager 151
Chapter 10: Archiving 153
NSCoder and NSCoding 154
The Document Architecture 157
Saving and NSKeyedArchiver 161
Loading and NSKeyedUnarchiver 162
Setting the Extension and Icon for the File Type 163
For the More Curious: Preventing Infinite Loops 166
For the More Curious: Creating a Protocol 167
For the More Curious: Document-Based Applications without Undo 167
Universal Type Identifiers 168
Chapter 11: Basic Core Data 171
NSManagedObjectModel 171
Interface 173
How Core Data Works 180
Cocoa Programming For Mac Os X 5th Edition
Chapter 12: Nib Files and NSWindowController 183
NSPanel 183
Adding a Panel to the Application 184
For the More Curious: NSBundle 194
Challenge 195
Chapter 13: User Defaults 197
NSDictionary and NSMutableDictionary 198
NSUserDefaults 200
Setting the Identifier for the Application 202
Creating Keys for the Names of the Defaults 202
Registering Defaults 203
Letting the User Edit the Defaults 203
Using the Defaults 205
For the More Curious: NSUserDefaultsController 207
For the More Curious: Reading and Writing Defaults from the Command Line 207
Challenge 208
Chapter 14: Using Notifications 209
What Notifications Are 209
What Notifications Are Not 210
NSNotification and NSNotificationCenter 210
Posting a Notification 212
Registering as an Observer 213
Handling the Notification When It Arrives 214
The userInfo Dictionary 214
For the More Curious: Delegates and Notifications 215
Challenge 216
Chapter 15: Using Alert Panels 217
Make the User Confirm the Deletion 218
Challenge 221
Chapter 16: Localization 223
Localizing a Nib File 224
String Tables 226
For the More Curious: ibtool 230
For the More Curious: Explicit Ordering of Tokens in Format Strings 231
Chapter 17: Custom Views 233
The View Hierarchy 233
Getting a View to Draw Itself 235
Drawing with NSBezierPath 240
NSScrollView 242
Creating Views Programmatically 245
For the More Curious: Cells 245
For the More Curious: isFlipped 247
Challenge 248
Chapter 18: Images and Mouse Events 249
NSResponder 249
NSEvent 249
Getting Mouse Events 251
Using NSOpenPanel 251
Composite an Image onto Your View 256
The View’s Coordinate System 258
Autoscrolling 261
For the More Curious: NSImage 261
Challenge 262
Chapter 19: Keyboard Events 263
NSResponder 265
NSEvent 265
Create a New Project with a Custom View 266
For the More Curious: Rollovers 274
The Fuzzy Blue Box 275
Chapter 20: Drawing Text with Attributes 277
NSFont 277
NSAttributedString 278
Drawing Strings and Attributed Strings 280
Making Letters Appear 281
Getting Your View to Generate PDF Data 283
For the More Curious: NSFontManager 286
Challenge 1 286
Challenge 2 286
Chapter 21: Pasteboards and Nil-Targeted Actions 287
NSPasteboard 288
Add Cut, Copy, and Paste to BigLetterView 289
Nil-Targeted Actions 290
For the More Curious: Which Object Sends the Action Message? 293
For the More Curious: Lazy Copying 293
Challenge 1 294
Challenge 2 294
Chapter 22: Categories 295
Add a Method to NSString 295
For the More Curious: Declaring Private Methods 297
For the More Curious: Declaring Informal Protocols 297
Chapter 23: Drag-and-Drop 299
Make BigLetterView a Drag Source 300
Make BigLetterView a Drag Destination 303
For the More Curious: Operation Mask 307
Chapter 24: NSTimer 309
Lay Out the Interface 311
Make Connections 312
Adding Code to AppController 314
For the More Curious: NSRunLoop 316
Challenge 316
Chapter 25: Sheets 317
Adding a Sheet 318
For the More Curious: contextInfo 324
For the More Curious: Modal Windows 325
Chapter 26: Creating NSFormatters 327
A Basic Formatter 328
The delegate of the NSControl 334
Checking Partial Strings 335
Formatters That Return Attributed Strings 337
Chapter 27: Printing 339
Dealing with Pagination 339
For the More Curious: Am I Drawing to the Screen? 344
Challenge 344
Chapter 28: Web Service 345
AmaZone 346
Lay Out the Interface 347
Write Code 349
![Programming Programming](/uploads/1/2/5/8/125870836/486962353.jpg)
Challenge: Add a WebView 353
Chapter 29: View Swapping 355
Design 356
Resizing the Window 362
Chapter 30: Core Data Relationships 365
Edit the Model 365
Create Custom NSManagedObject Classes 366
Lay Out the Interface 369
Events and nextResponder 372
Chapter 31: Garbage Collection 375
Non-object Data Types 376
Polynomials Example 377
Instruments 383
Cocoa Programming For Mac Os X 5th Edition Pdf Download
For the More Curious: Weak References 385
Challenge: Do Bad Things 385
Chapter 32: Core Animation 387
Cocoa Programming For Mac Os X Pdf
Creating CALayer 388
Using CALayer and CAAnimation 390
Chapter 33: A Simple Cocoa/OpenGL Application 397
Using NSOpenGLView 397
Writing the Application 398
Chapter 34: NSTask 405
Multithreading versus Multiprocessing 405
ZIPspector 406
Asynchronous Reads 410
iPing 411
Challenge: .tar and .tgz files 415
Chapter 35: The End 417
Cocoa Programming For Mac Os X 5th
Challenge 418
Index 419
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Cocoa For Mac Os X
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